My next challenge came in the form of a phone wire. Again, this would be a difficult and time consuming object to try and model using simple methods such as box modelling. A little research online helped me to figure out another method for making this complicated shape.
Although this did yield a very nice result it clocked in at a massive 19,000 vertices - more than doubling the amount of verts in the scene, and on its own nearly as much as one of my characters! Since the phone is not important to the plot in any way, and is merely an object to add detail to the background the wire may be removed later on to save on render time. For now though, it can look nice in my environment.
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