I have continued modelling my environment, focusing today on the Fire Exit Door and windows. Since there is a number of shots that show them clearly, i have spent extra time putting detail into them.
I have also done a quick experiment using a daylight system. I hope to get a nice lighting solution eventually. I plan on baking an ambient occlusion pass into the textures of the models, as this will save on render time. I am also considering rendering the characters seperately from the environment, but i will do more thorough tests closer to the time. For now, this was just to check that nothing i have made so far is driving the render time up - which it isn't; this frame only took 5 seconds to render, with both Global Illumination and Final Gather turned on.
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