Monday, 14 February 2011

Blog Repurpose and Technical challenges

Following the change of my idea for my animation, my blog is being repurposed to focus on my new story.

Since it is a requirement that i keep a blog or workbook of the technical challenges i face in my project, this is where i will do that.

So to begin - i'm modelling my environment. I'm trying to get it to look relatively realistic, so i know that adding the small subtle details will help me achieve this.

I'm quite confident modelling, so most geometric objects like tables and chairs don't really phase me. Rather than discussing all my modelling techniques, i'm going to list anything i did that saved me a lot of time, or helped avoid future problems.

I have an overhead project (OHP) that is used as a prop in one of the shots, so i wanted to make it quite detailed. Most OHP's have some kind of vent on the unit. To model a vent polygon by polygon would take a long time. Instead, i came up with a more efficient method:



 

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