Showing posts with label modelling. Show all posts
Showing posts with label modelling. Show all posts

Monday, 28 February 2011

Another Hand Post

More hand edits. This time on my priest. I did some test rigging a while back, and one thing i noticed once i posed him was that his hands were massive. On top of that, they were a bit too realistic for his style, and totally weren't fat enough. I went to extremes with his new hands:


Last minute character model edits

Since i'm just about to start blocking out my animation in 3D, i wanted to make the few last edits to my characters before i get them in my master scene. I've always found modelling hands challenging due to their complexity. For my professor i had originally modelled a hand from top and side photographs of my own hand. What i ended up with however wasn't great, the fingers were too short, and very thin and tapered. They weren't really in the style of the rest of the character either. I decided to make some changes to make the fingers a bit more square and stylised, as well as to generally shape the hand better. Here's the results: