Showing posts with label model. Show all posts
Showing posts with label model. Show all posts

Monday, 28 February 2011

Last minute character model edits

Since i'm just about to start blocking out my animation in 3D, i wanted to make the few last edits to my characters before i get them in my master scene. I've always found modelling hands challenging due to their complexity. For my professor i had originally modelled a hand from top and side photographs of my own hand. What i ended up with however wasn't great, the fingers were too short, and very thin and tapered. They weren't really in the style of the rest of the character either. I decided to make some changes to make the fingers a bit more square and stylised, as well as to generally shape the hand better. Here's the results: