Showing posts with label animation. Show all posts
Showing posts with label animation. Show all posts

Thursday, 12 May 2011

some more shots animated

I have now animated a few more shots. Again, there is still a little tweaking to be done for each. I also tested rendering one of the sequences, and that blasted skin artifact problem has resurfaced, only it moves between frames, making this horrible skin flicker! Nightmare...

Saturday, 7 May 2011

Preview Shot

Was having some render problems with the skin on my characters when i was using my desired lighting setup. Here's a picture to illustrate the problem:


 Spent the best part of a day trying to solve the problem, and then looking into alternatives, only to discover that i HAD to use the specific lighting setup i wanted to get nice looking results. In the end i fixed it by tweaking random settings in the material, and then putting them back to what they were, leading me to believe it was just a bug or glitch in the material, and by fiddling i managed to reset the problem.

Either way, i've managed to animate my first shot. I'm not entirely happy with some of the motions on the characters, but it'll do as a first draft. Below is the video preview, as well as a quick frame that i rendered: