Friday, 18 March 2011

Unwrapping and texturing

At the same time as doing my block animatic, i have been unwrapping and texturing my models.

The process i use to unwrap involves breaking the model down into easy to unwrap pieces, since i have a script which helps me to get a quick, rough unwrap.

I then go in and, using a checkered texture, even out so all the faces are roughly the right size.

I then texture in Photoshop, making any adjustments to the UVs as needs be.

Here's the first shot of a textured model, the front of the professor's jacket. The textures are taken from my own jacket, which has exactly the right kind of look i wanted for the prof. You can see where the arms and collar have been detached as separate objects.

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