Friday, 22 April 2011

Work on priest textures

Been hard at work on my priest's textures. His body took me ages, but since i documented my process for my professor and this was much the same, i'll skip straight to the results.


Thursday, 7 April 2011

Aspect ratio tests

I did a quick test to try to decide which aspect ratio and resolution i should use for my animation. They are as follows:


Standard Definition 4:3 - Render 5 minutes 14 seconds




16:9 Widescreen 1080 width - Render Time 5m 16s

 
Full HD 16:9 1080p (vertical) - Render Time 13m 41s





As you can see the full HD one looks really nice, but it puts the render times outside of my target of roughly 5 minutes.

Monday, 4 April 2011

Girl hair test

Decided to keep going with the hair tool. Here's some shots of how the hair is coming along for my girl character.




I'm quite pleased, although i think the fringe needs more mass to it,right now it seems very flat

Saturday, 2 April 2011

Little Girl Textures

Been working on my little girl's textures, focusing on her clothes to begin with. Here's how it's looking so far:


Monday, 28 March 2011

Prof Face Texture adjustments

Once i had the basic texture right, i decided to collapse the symmetry so i could make the textures unique on each side of the face. You can see in the image below how his forehead wrinkles are mirrored, and it doesn't look great.


Upon doing this, i decided to redo all of the textures to make them more subtle and fix any problems i saw. Once i had done this, i went through a bunch of settings in the renderer to try and fix them. Here are a few renders of the stages i went through whilst fine tuning:












And here is the stage i am now happy with.

Prof Face Texture

I have now done more texturing work on my professor, unwrapping and texturing his head.

I've used a SubSurface Scatter Skin material, and have painted and plugged some mats into several diffuse channels, a bump and a specular channel.

Although i'm not completely finished, i'm quite pleased with the results so far:

Friday, 25 March 2011

Eyebrow and ear tufts

Following on from my previous hair experiments today i tackled the prof's eyebrows and his side burns. Because these need to come out of an area of his skin i made this hair by using a modifier on his head model itself.

I was a little worried about how this would work in relation to his morph targets for facial expressions, but a little experimentation showed that it would be no problem (although the featured expressions are by no means final)




The last step for the prof is texturing his skin, something i am working on right now.