Some tests with subsurface scatter and hair on my woman character
Wednesday, 7 July 2010
Monday, 5 July 2010
Tuesday, 11 May 2010
HR Lady Hair tests
So, i've been having some trouble modelling hair. I've gone through 3 different styles of poly hair, but none of them have come out very well.
Initially, i had disregarded the idea of using a hair modifier as it would take up too much rendering time, i had another look into it. In order to keep render time short i'm looking at using bigger strands of hair. Need to work out how to make the shadows work.
Initially, i had disregarded the idea of using a hair modifier as it would take up too much rendering time, i had another look into it. In order to keep render time short i'm looking at using bigger strands of hair. Need to work out how to make the shadows work.
Friday, 7 May 2010
Wednesday, 5 May 2010
HR lady preview render
Tuesday, 13 April 2010
Tuesday, 6 April 2010
Friday, 2 April 2010
Wednesday, 31 March 2010
Some designs
Tuesday, 30 March 2010
Monday, 29 March 2010
Promotion animation project
I hereby declare this project OPEN!
Gonna start working on my project a little bit every night from now on. Here is a plasticine model i made yesterday afternoon. It's not particularly great, but it has helped me get a quick feel for his proportions. Gonna model him in max now. I'll keep you posted
Friday, 5 March 2010
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